

It would be a heck of a lot simpler if the enemies were easier to defeat. Collect bombs while trying to avoid enemies sounds simple, right? This bombastic hero might not be as famous as our favourite kangaroo-riding, explosive-kicking, Sega Mega Drive star, but Bomberman would certainly be proud of his exploits.īomb Jack stars in a simple side scrolling adventure that feels like a very early Alex Kidd/Asterix title crossed with Pac-Man. Jet Set Willy (1984)īomb Jack takes the 12th spot in this list of the best ZX Spectrum games of all time! Still, Bub and Bob are big players in the Retro Gaming world, and it’s not their fault the Spectrum sucks all the life out of their looks! 14. If it wasn’t for the engaging gameplay, then this title might not have had made this list at all. The characters don’t have any colour to them and the levels are mainly block colour backgrounds.

Fail to move quickly enough and you die!Ĭompared to the arcade version, Rainbow Islands on the ZX Spectrum is very spartan. In terms of gameplay, it’s a little like a version of Mario Bros where instead of just defeating enemies on a screen, players also have to jump up levels to avoid the rising sea level. Players play as Bubby and then Bobby alternately in this game. Yeah I know it’s hard to get your head around, but stick with us.īub and Bob, the main characters of Bubble Bobble, are actually humans that have been transformed into dragons by an evil sorcerer. Well, Rainbow Islands is where that part of the Bubble Bobble story starts, and it features everyone’s favourite shape-busting dragons in their human forms.
#Soccer boss zx spectrum Pc#
Some of you might recognise the guy on the front cover from Parasol stars, one of the best PC Engine games. As you'll no doubt know, (apparently so), this kind of game Is simple to create and tinker with.Rainbow Islands: The Story Of Bubble Bobble 2 kickstarts this list of the best ZX Spectrum games of all time!

Unfortunately, I can't get this game to run on my PC ("CD ROM files corrupt or missing" Is the message I'm getting), but when I do get a running version-and I shall- I'll investigate this outrageous claim of yours and In the highly unlikely event that there's some truth In It, I'll rewrite It.
#Soccer boss zx spectrum software#
I, on the other hand, AM a published software author (Spectrum 48k/128k, Amstrad CPC464/6128, Commodore 64k) and I know of which I speak. Stop talking rubbish - you didn't write this game, or any other game I'll wager.
#Soccer boss zx spectrum code#
Most people who played games In the 8-bit era had at least some knowledge of BASIC/Assembler/Hex code and would have quickly noticed the repetitive scores, as well as the fact that the strength or weaknesses of the squads didn't match up with performance. Anyway, how could you have a game published If It was a "cheat", as you say? Do you honestly expect us to believe that your publishers "didn't bother" to check & edit your program? Or that nobody who bought the game complained? And please tell us - what was your motive? What did you possibly hope to achieve by turning a decent-looking game Into a pointless waste of everyones time, including your own? You make no sense.

HARRY WHITHOUSE - Random variables are the very thing which make games - from early Managerials like these, to the latest GTA's - realistic the more there are, the better the realism.
